GENERAL
The king and Queen of Izle Branir are Reynold and Wynora respectively.
The dukedoms follow hereditary lines form the First King's sons.
RELIGIONS
Omenism:
Worshipers of Omen, lord of the heavens, guardian of order, creator
of the land and father of the people. The state religion of Izle Branir.
Solanes Onir was the chosen one.
Ebenor
the Traveller: master of the Serpent Earth. Was the primary religion
of Izle Branir before Omenism. Followers held that the branir had
migrated across the sea long ago and were destined to move on and
change. Special individuals called Healers had powers and wisdom to
guide people through the rough spots of their journeys.
The
Doomsayers: A branch of the Ebenor cult that believes a mighty
serpent is coming to swallow the land and that the journey ends in
death.
Sara
Mi: The name of the world tree according to a group of nature
worshippers who pattern their beliefs after Gilthani.
Zane:
A very tough, mean and nasty god of war. Sometimes seen by warriors
near death, Zane stalks across the battle field ripping the souls
from cowards and weaklings. Often prayed to for strength and courage.
Sansonelle:
A sea goddess worshipped by fishermen.
THE
KNIGHTS OF IZLE BRANIR
The
Knights of the Throne: The royal guard of Izle Branir as well
as the king's secret service. Very crafty and totally loyal to the
throne. No religious affiliations. This is the only order to which
one can advance from another order. Occasionally a knight of another
order achieves such distinction in service to the crown that he is
initiated in to the order of the throne.
The
Knights of the Blue Star are housed in Spinecracker keep, so named
for its pivotal role in the war with the Nogoth. Spinecracker Keep
is now the principle border guard between the kingdom of Izle Branir
and the Spinecastle Mountains. These knights are trained to fight
at close quarters traditionally because they are still seen as the
strength which keeps the nogoth in check. The order has become weaker
in the last 50 years or so because of the strengthening relationship
between Branir and Nogoth. As such, the old timers are more and more
archaic while younger members are exceedingly violent...
The
Knights of Ironhammer: A large and exceedingly aggressive and oppressive
order which has trouble controlling a population that is becoming
more and more used to the existence of the Gilthani and able to deal
with threats from the forest themselves.
The
Order of the Mountain Guards are mountain rangers who hunt in and
keep an eye on the Stormfangs. For the loners and wild types among
the branir elite who wish to be knights. The Knights of the Eastern
Shield inhabit Towershield keep. These are the strongest, most active
order of knights. Towershield keep is almost solely responsible for
the protection of the Eastlands from the beasts of the wilderness.
It is not uncommon for whole armies of strange creatures to come rushing
from the forest to pillage Branir towns and farms. This order has
a very heavy turnover rate and is definitely for only the stoutest
fighting men and women.
The
Knights of the Black Plain occupy Sorrowmourning South. This keep
is so named because it was the scene of the final, bloodiest battle
between the worshippers of Omen and the followers of Ebenor the Traveller.
The Ebenor cult was seen as lewd and corrupt while omenism insists
on stoicism, rationality and perseverance. After this battle, Solanes
Onir, the chosen one of Omen, vowed that he would never again raise
his sword and so, the most pious omenists use only non-lethal forms
of combat. However, Solanes also declared that one order of knights
be allowed to preserve the religion of Ebenor, so that the beliefs
of those who died for them would not be forgotten. Thus, the Knights
of the Black Plain are all believers is the Serpent Earth of Ebenor.
And they are not necessarily happy with their place in the world...
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